Crystal Woman

While creating this 3D model, I aimed to explore the fusion of organic anatomy with crystalline forms. My focus was on balancing hard surfaces with soft, natural structures. I started with base modeling and topology optimization in Autodesk Maya 3D. Then, I moved to ZBrush to add fine details like skin pores, crystal fractures, and surface imperfections.

 

For texturing, I used “mini-texture” layers sourced from real-world references in Substance Painter. These were blended to simulate realistic material changes—such as aged skin tones, reflective crystal surfaces, and semi-transparent inner areas.

 

In the final stage, I reduced the model to 15k polygons, keeping high visual fidelity. I used Marmoset Toolbag 5 for real-time rendering, dynamic lighting, and effects like depth of field and bloom.

The result is a stylized but lifelike figure. Smooth human-like areas contrast with sharp, crystalline elements. This project shows how I integrate industry-standard tools, optimize for performance, and create realism with layered texture workflows.

 

Software I Used: Autodesk Maya 3D, ZBrush, Substance Painter, Marmoset Toolbag 5

Free download model link : https://bit.ly/4m4omqM

Quality Render
Quality Render
CrystalWoman
Wireframe
Zbrush Screenshot
Reference Image