The TVNET X 3D Broadcast Scenes projects include a variety of scene designs created through 3D modeling, tailored to the fast-paced needs of modern broadcasting. Below are selected examples designed for GZT, TVNET, and TVNET X, each prepared in a short timeframe and shaped according to specific broadcast requirements.
In these projects, the focus was on:
Ensuring visual integrity suitable for publication,
Developing solutions compatible with rapid production workflows,
Utilizing scene structures optimized for technical specifications.
The software used includes industry-standard tools such as Autodesk Maya and Unreal Engine 5. These programs were selected for their capabilities in both scene layout and real-time rendering. Each 3D broadcast scene design was built to be simple, functional, and easily integrated into the live broadcast flow.